Examples of successful/ unsuccessful development work with a
technology focus
In every career path, people inevitably learn from their
mistakes. In a way, I feel that making
unsuccessful designs, effectively making mistakes, is the most important aspect
of developing a successful product. Therefore,
unsuccessful development work is necessary for successful work. On the other hand, an unsuccessful products
in developing countries can have detrimental effects by not only wasting money,
but also discouraging populations about what products will be available for
their future. I see these two situations
of unsuccessful design to be very different, one is caused by creativity, trial
and error, and the other is caused by carelessness. I am interested in discussing what makes
development work successful and unsuccessful, and if unsuccessful work is due
to an inherent design flaw or a neglect to consider who would be using the
product.
Furthermore, we have already
discussed the challenge engineers face of designing for people who are removed
from themselves, and I would like to see how the most successful development
work has tackled this problem. Before
looking into the answer, I have a hunch that the greatest success will come
from those who have truly engaged with the targeted population and involved
them in the design process. If a community
cannot get excited about a product, and does not feel like it is their own, I
believe that it will be much harder for a product to have success.
The lack of technology in
developing nature indisputably contributes to a lower living standard, and I
see it as developed nations’ responsibility to act as a catalyst for nations to
develop their own technologies. I would
find it very interesting to look into the correlation, if any, between
successful / unsuccessful development work and giving technologies to countries
versus helping them develop / create these technologies themselves.
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